I watched one of my favorite episodes of Star Trek: Voyager again the other night. In it, someone (Harry Kim) not familiar with captaining temporarily wound up as captain of another starship. At first, he had no faith in the people onboard to actually do anything. They became resentful because they weren't trusted.
Then he let up. He gave them a chance. And they weren't perfect. Not everyone survived. But the ship functioned and worked and they pulled together.
Maybe we're expecting too much, that this can be handled well in-game. But I'd rather give the players a chance. Not every player only gave the calendar a passing glance, I'm sure.
This can work. This can develop and strengthen. Let's give everyone the chance to see what they can handle.
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Then he let up. He gave them a chance. And they weren't perfect. Not everyone survived. But the ship functioned and worked and they pulled together.
Maybe we're expecting too much, that this can be handled well in-game. But I'd rather give the players a chance. Not every player only gave the calendar a passing glance, I'm sure.
This can work. This can develop and strengthen. Let's give everyone the chance to see what they can handle.