So I may be planning on apping a new character, but I need to get some sort of idea first on what the death-thingummy would mean for a sort-of-necromancer. Sort of as in: the art is still inexact, and while he can resurrect things with a bit of effort, there's always some sort of pitfall (be it incredible stupidity, or a sudden hankering for brains), and he is most certainly not the sort of necromancer who resurrects whole undead armies to help take over the world because the actual idea of that canonically disgusts him (so passe).
I can understand where, with people coming back anyway by the end of the week, necromancy might get a little complicated, and the animus might even REALLY REALLY not like someone getting in on their game, even just a little bit, but would the same trouble apply to non-playables, like, animals and the like? (Coming back to this in the morning when I'm more awake, would the NPC's - random passerby's, shopkeepers, etc. also be available for him to work on?)
Or is necromancy just sort of a general no-no here? I looked, but I couldn't see any mention, and I wanted to ask. :\
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I can understand where, with people coming back anyway by the end of the week, necromancy might get a little complicated, and the animus might even REALLY REALLY not like someone getting in on their game, even just a little bit, but would the same trouble apply to non-playables, like, animals and the like? (Coming back to this in the morning when I'm more awake, would the NPC's - random passerby's, shopkeepers, etc. also be available for him to work on?)
Or is necromancy just sort of a general no-no here? I looked, but I couldn't see any mention, and I wanted to ask. :\