Constantly changing as different worlds compress and try to overtake one another
I was wondering if this means that occasionally things (buildings, landmarks, what-have-you) will temporarily appear in a damaged/merged state?
i.e. if my character were to come across a familiar building from home while exploring the wastes, with familiar items inside, but there only be a very short span of time it would be accessible before compression occurs and ruins it.
I was thinking it could prove to be an interesting way to bring more variety of clothes and canned goods and mechanical parts, etc., into the game's economy.
no subject
I was wondering if this means that occasionally things (buildings, landmarks, what-have-you) will temporarily appear in a damaged/merged state?
i.e. if my character were to come across a familiar building from home while exploring the wastes, with familiar items inside, but there only be a very short span of time it would be accessible before compression occurs and ruins it.
I was thinking it could prove to be an interesting way to bring more variety of clothes and canned goods and mechanical parts, etc., into the game's economy.