Adstringéndum Mods (
adstringendummod) wrote2012-11-22 02:55 am
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The Curtained Sleep
(Like Dreamscape! But renamed...)
It's night (or early morning), you've closed your eyes and gone to sleep. Maybe you were already snugly tucked into bed, or maybe you just meant to give in the the weight of heavy eyelids for a few seconds, it doesn't matter.
You've fallen asleep, it's a new world.
When you wake, everything's as it was. You continue with your day: a walk in the park, an exploration of another part of this world, a conversation with an old friend, a cup of— Wait... That person's no longer around, you've never seen those buildings here before in the city, and this just isn't Adstringendum. Did everything shift again, or have you been returned home? But things aren't the same as when you left them. Wasn't time supposed to stop, and aren't you not supposed to remember Adstringendum when you leave? Why are people you recognize from that other place here? Why is it so hard to remember specifics from yesterday?
Nothing makes sense.
And then you realize you're not awake.
You're dreaming.
Angry and confused, Saeclumda Cinis was brought back into being when the cat lost his latest altercation with the orchid and shattered. A conglomeration of many of the gods Teleos had consumed on his rise to power, this newly birthed Animus is mad with hurt pride and the wounds of subjugation that they've nursed for what feels to be an eternity. It's time to take some of their own back from this accursed place. Furious and uncontrolled, Cinis lashes out and tries to engulf everything. Disoriented by the centuries they encompassed and once manipulated, this fledgling Animus has nothing more than a vague desire to destroy the stability of the city.
Ashes to ashes.
Dust to dust.
Still growing and bewildered, Saeclumda has yet to master their powers, but they are strong enough to mess with the already fragile fabric of time, even if they're not fully cognizant of it. Their out of control rampage is what has cast the city into this living death, even managing to pull the other Animus into this world of dreams and wrath and warped truths that floats through the ashes of time. Tangled in each other as they are, the Animus cannot undo time itself, not so quickly at least, and so the citizens of Adstringéndum must save themselves.
Similar to the previous Dreamscape events, every character has their own individual world. Unlike before, they are now trapped in this world— aware of it or not, there's no waking from this internal space. To return to the physical realm, characters must first escape from the dream world.
Similar to the previous Dreamscape events, every character has their own individual world. Unlike before, they are now trapped in this world— aware of it or not, there's no waking from this internal space. To return to the physical realm, characters must first escape from the dream world.
It's easier said than done.
Like a dream, these worlds have an unnatural reality to them that makes it hard to initially question, and time is even less linear in here than out there. You might be in your own Dreamscape, frozen in a past memory or protecting your deepest, darkest secret, while a later you is traveling through the maze of minds that make up this realm of dreams, helping others (or standing back and watching them flounder). Escaping the unconscious reality of thoughts, fancies and fears takes more than an individual though, and there's an outside limit to how long you have...
Back on the physical side, the city of Adstringendum is full of the comatose bodies of its citizens. Slowly starving, slowly drying out, fallen in heaps over their tables, collapsed mid-step in the middle of their streets.
Back on the physical side, the city of Adstringendum is full of the comatose bodies of its citizens. Slowly starving, slowly drying out, fallen in heaps over their tables, collapsed mid-step in the middle of their streets.
Around the city, the Great Wall falls.
The Wastes are impatient.
Time and space had long been ruined outside the border of the Safezone, and the presence of Saeclumda Cinis destabilizes everything. The shifting landscape quickens, and creeps forward. Meters of the city are reclaimed by destroyed worlds, by timelines crushed before they had a chance to be born. Its "citizens" are mutations, pathetic amalgamations of a hundred different forms of life. They barely live, and they crawl in, cutting through the helpless bodies in their wake. Out of jealousy, out of despair— they scream.
...But who is left to hear it?
THE DREAM WORLD
You're not awake. You're dreaming, wandering through the minds of acquaintances and strangers alike. Doors and passages lead to different thoughts and memories, or to another person's mind. Some areas may be barred or concealed, hiding a terrible nightmare or secret that even the owner doesn't know.
The world of dreams... What you see may not be what you know, and what you know may not actually be real. Up may be down, night is now day, and white appears black! The sky could be painted in yellow polka dots, yet everything somehow still seems normal. Because it's your dream, and in your mind, wrong is right. But be careful! In someone else's, right might be wrong.
The world of dreams... What you see may not be what you know, and what you know may not actually be real. Up may be down, night is now day, and white appears black! The sky could be painted in yellow polka dots, yet everything somehow still seems normal. Because it's your dream, and in your mind, wrong is right. But be careful! In someone else's, right might be wrong.
Or maybe it's the other way around...
No matter, no matter, come right on in! Are you the spider or the fly? Oh, do be careful where you step, wouldn't want you to fall down a rabbit hole now~ You'd end up in an entirely different world, someone else's dream, and its owner might think it rather rude of you to come barreling in like that without so much as a 'by your leave'. Not that you could help it— that door just sucked you in, gobbled you up and spat you back out here! Where in the world is exit? How do you get out of here? Why can't you wake up?
Best to team up in the meantime, you think. After all, there's safety in numbers, and some of these obstacles can't be gotten past alone. Of course, you could always try to go it alone! We wouldn't suggest it.
Best to team up in the meantime, you think. After all, there's safety in numbers, and some of these obstacles can't be gotten past alone. Of course, you could always try to go it alone! We wouldn't suggest it.
Might get messy.
You could die~
But who knows... You may wake up. Are you that desperate to get out of here? Are you willing to take the risk? Keep in mind, refunds not accepted! No one likes broken goods, too hard to sell again. Not worth the trouble. Besides, you'll miss the show~
Sometimes, you'll stumble across several strange spaces that don't seem to belong to anyone. They're odder, more surreal and otherworldly than anything you've seen so far. Fish swimming in flames that lick at broken, stained glass while flutes and harpsichords play in the background. Hundreds of voices echo through the air, speaking in different tongues, suffocating and welcoming at the same time. You recognize some, others are completely foreign, unknown despite the knowledge you hold. These are timeless worlds balanced upon hours on minutes on seconds, poised on the brink of the eternal and the transient.
Hark!
The
Animus.
Each individual Animus has their own Dreamscape, but you may only pass through them upon joining a group that meets the requirements. And what odd requirements they are... 'Party of six' is easy enough to understand, but 'look through new eyes'? What about this 'find new faces' directive? One thing is clear though— the Animus' obstacles can't be gotten past by yourself, nor is it possible to reach the exit without going through their doors. Whatever the requirements, working together is the only way to escape, and not always with your usual allies. Some of the challenges need conversational skills, others knowledge, or a mix of strength and frailty, idealism and cynicism— combinations are the only way to escape.
Dare you peek at your gods?
THE FINAL DREAM
Welcome to the Final Dream.
NAVIGATION
Character Dreamscape Plotting 1 || Character Dreamscape Plotting 2 || The Animus Gates || The Final Dream
THE LOGISTICS
1. By necessity, this is a city-wide event, but players who don't want to take part in the Dreamscape aspect can have their characters remain conscious in the city. There's a whole lot of bodies in the city at risk of dying sooner rather than later, and if someone is literally pulled apart and scattered among the Wastes, who knows how they'll ever revive? Someone's got to try to watch over them.
3. Interaction between characters in Dreamscapes will occur in logs as they are all offline and 'in person'. One log will basically equate to one character's Dreamscape (unless otherwise specified). Because this is a very nonlinear event, continuity is thrown even farther out the window than usual. We also encourage muns to branch out their CR as well! This would ICly make sense since memories of 'B' in 'A's Dreamscape would act as a portal for the viewer to go to 'B's Dreamscape. Mods may even come around to logs to encourage log/dream-hopping.
4. Think of your character being inside the Dreamscape as if he or she were in an RPG game. You start in one map/area (Dreamscape) and different portals (memories/doors) on that map take you to even more maps/areas to explore. Along the way, you need to fight monsters/solve puzzles/do quests with a party in order to continue on.
After wandering around so much, it’s frustrating to find yourself back in Teleos’ Dreamscape, but at least you’re with others from the city. Only this time, you can’t see Adstringendum from the windows. The view from them is empty space, as if you were standing at the edge of the universe, looking out at nothingness.
Absolute nonexistence. Can your mind handle it?
You don’t have time to worry about the fate of the city though, not when all the ground up glass around you is suddenly whirling in the air, glittering and somehow dangerous. Faster and faster they spin, shimmering sand cutting into your skin, slowly growing duller and duller until it is no longer glass that’s surrounding you...
...but rather stifling ash.
And you can’t help but breathe it in, no matter how you try to protect your nose and mouth. It’s like Pompeii, only without the fire and heat, and you’re suffocating, feeling your throat clogging up as you desperately try to draw in air even while knowing you’ll only take in more of that ash. Over the pounding of blood in your ears, you can hear bodies hitting the floor before you too join them in blissful unconsciousness and sink down into the darkness.
Deeper and deeper you fall...
Down a bottomless pit.
Lower and lower you tumble...
Towards an unfathomable emptiness.
Then you jerk awake, drenched in cold sweat, gasping for breath. It all just seems to be a bad dream, yet though your eyes are open, you still haven’t truly woken up. There’s still one more Dreamscape to get through—that of Saeclumda Cinis.
And not everyone is with you.
Character Dreamscape Plotting 1 || Character Dreamscape Plotting 2 || The Animus Gates || The Final Dream
1. By necessity, this is a city-wide event, but players who don't want to take part in the Dreamscape aspect can have their characters remain conscious in the city. There's a whole lot of bodies in the city at risk of dying sooner rather than later, and if someone is literally pulled apart and scattered among the Wastes, who knows how they'll ever revive? Someone's got to try to watch over them.
- a) If someone is "killed" or otherwise ejected from the Dreamscape before the end of the event, they would awaken to the Wastes-invaded city around them. Re-entering the Dreamscape would be impossible at this point— there's only taking care of the unconscious, and hoping it all ends soon.
- b) Oh, and trying to fend off the mutated amalgamations.
3. Interaction between characters in Dreamscapes will occur in logs as they are all offline and 'in person'. One log will basically equate to one character's Dreamscape (unless otherwise specified). Because this is a very nonlinear event, continuity is thrown even farther out the window than usual. We also encourage muns to branch out their CR as well! This would ICly make sense since memories of 'B' in 'A's Dreamscape would act as a portal for the viewer to go to 'B's Dreamscape. Mods may even come around to logs to encourage log/dream-hopping.
4. Think of your character being inside the Dreamscape as if he or she were in an RPG game. You start in one map/area (Dreamscape) and different portals (memories/doors) on that map take you to even more maps/areas to explore. Along the way, you need to fight monsters/solve puzzles/do quests with a party in order to continue on.
- a) The contents of each Dreamscape are determined by the player. The setting, the dangers, the obstacles, what memories or experiences are available is entirely up to what you want to do with it!
You've given us all this information about the event, but when is it, exactly?
January 9th, 2013 - January 23rd, 2013
What is the purpose of this event?
To promote branching of CR, cohesive gameplay through necessity of IC teamwork and interactions with the Animus. In other words, Adstring's been a bit quiet these past couple of months, so it's time to shake things up!
Can I opt out?
Of course! Keep in mind that if you do choose to opt out, your character will not be able to enter the Dreamscapes at any point in time afterwards.
Do character deaths in the Dreamscapes come with a death price?
Nope! Their only penalty is that they wake up in Adstringendum and are unable to access the dream world again.
Will characters remember everything that happened in the dream world?
That is entirely up to you! Your character can remember every single detail and know the event to have happened, think it was all just a really, really lucid dream, or only remember vague details. Think about your own dreams! Some stick with us forever while others just... fade.
When you're in someone's Dreamscape, are they aware of it?
Again, that is up to player discretion. The only obvious case is if the dreamer and the person whose Dreamscape they're in stumble upon each other in that Dreamscape.
January 9th, 2013 - January 23rd, 2013
What is the purpose of this event?
To promote branching of CR, cohesive gameplay through necessity of IC teamwork and interactions with the Animus. In other words, Adstring's been a bit quiet these past couple of months, so it's time to shake things up!
Can I opt out?
Of course! Keep in mind that if you do choose to opt out, your character will not be able to enter the Dreamscapes at any point in time afterwards.
Do character deaths in the Dreamscapes come with a death price?
Nope! Their only penalty is that they wake up in Adstringendum and are unable to access the dream world again.
Will characters remember everything that happened in the dream world?
That is entirely up to you! Your character can remember every single detail and know the event to have happened, think it was all just a really, really lucid dream, or only remember vague details. Think about your own dreams! Some stick with us forever while others just... fade.
When you're in someone's Dreamscape, are they aware of it?
Again, that is up to player discretion. The only obvious case is if the dreamer and the person whose Dreamscape they're in stumble upon each other in that Dreamscape.
The Asleep
If you're interested in exploring the mind of a character, plot with them here! Simple right?
Re: The Asleep
Axel will also be asleep! This will be his dreamscape.
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Sorry.
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Asleep: Toby
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Lily's Dreamscape
Judging.
Forever judging.
Which is why the fixtures for wall lamps, pictures and other things are pinned into their crotches and gullets. Also, you won't want to look at the ground, and there's always some sort of strong scent in the air. There will also be another woman that's similar-looking but definitely not Lily wandering around in it.
But then she's going to wake up in a couple of days and watch over all your not!corpses. >:|
You can view the details and mechanics of Lily's dreamscape here!
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Because it's a square city-mile looped in all directions. Closer looks will show that it's a series of people in multiples, taking various roles. Some the same person at different ages doing various things that are similar to Shizuo's memories. Occasionally there's also this bright flash and the sound similar to one of those older cameras (always when there's kids around, too...) Watch your step, though! Some streets have falling vending machines, soccer goals, and refrigerators.
Watch who you step into too, or what you say/do. Some triggers lead to this red tide that floods through, ready to take everything with it.
Wait- Why are there knives, bats and chains in the tide?
Luckily the park is safe.
Re: The Asleep
However, the castle will be distorted into cellars that contain monsters of every kind trapped behind cages and screaming and clawing for their release. They're not harmless and they do not know human language. Amongst other things, the castle will have plenty of safe zones, but they twist and turn into images of blood and death. It will have a cold and unhappy feeling. In short, this will be a mix up of what Ishtar's last memories in her world was like. The castle of Rezenia and her cousin's death, followed by the vampires that originally haunt the hallways of the Mill Seii castle. Though this will all only take place in the specific location of Pheliosta itself, just mixed into it because of Ishtar's memories.
It's quite a dangerous world so I'd say be prepared to fight off some monsters from her dreams D|
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Well. Their mind looks like this. Lots of water and cages.
So uh. I guess their dreams/memories would be reflected in the water's surface or something. It would include memories of Kaito beating the ever-loving shit out of them, memories of flying with Kogarasumaru, stealing kisses from Ikki, lots of stuff about Air Trecks, etc. etc.
Lind's memories would be of Gazelle's life and ... involves like. Doing Kaito's hair. Training a lot while preggo. Being with Kaito. Kissing Kaito. Having lots of sex with Kaito. And killing herself to save Kaito.
They'll be waking up early and helping out the unconscious. o7
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It's basic landscape will be like what we see of Asgard with the exception that it's fragmented like the place we see in Avengers (which I say is something like Titan). Pieces of it are shattered and spread through a space of nothingness. There's no light save for the stars. To make it worse, it's all frozen. Extremely cold.
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If you manage to get through the frozen wasteland, you must fight the gate keepers who inflict their own effects to you and beyond that is a fragmented world where every Dirk you encounter has something to say and portrays a different splinter of his experiences here and back home. To give you a hint of the fragments one will encounter, I'll list them by event and their purpose.
TEN YEARS LATER = Dirk 'Bro' Strider
AGE DOWN = Seven year old Dirk
WE ALL FALL DOWN = The red death plague! dirk
HOME AGAIN = Dirk leading up to the instant he was taken from canon.
ADSTRING YOU SAY? = Adstring Dirk, all that he is and experienced.
AI = Auto-responder
BROBOTICS = Brobot naturally will be an opposing force within the dream, and if you stay too long...
OTHER PLAYERS = these will be people he knows are no longer around. There's not many of these but within his mind they too will be things to overcome or talk down.
TYL!DAVE STRIDER
and the rest I'll keep to myself.
Jane's Dreamscape.
If someone else's character decides to perhaps pick up an item? Well. They will see what Jane has gone through her ENTIRE life. It's a lot of subliminal messaging. Specifically "Obey, Submit, and Consume".
I will have a LOT more details on her dreamscape once I get around to imagining it up. But this event will let out a lot of secrets about Jane that she may not be willing to face as soon as she comes out of it.
The Asleep
Once you've stuck your hand into the small device at the beginning of the off-ramp and the lights on it have all turned green, you'll find yourself in a place she remembers: her home, in the San Francisco Bay Area. A political convention in the Midwest. A rally in a small town in Oklahoma. A futuristic, sterile, somehow off-putting hospital in Memphis.
You may want to take some of the guns and ammunition that happen to be littering the sides of the highway, because there will be zombies in each of these places.
(OOC: I'll write up a brief summary of each of these places and post it to her journal closer to event time.)
Asleep: Lady Sif
Sif's other dreamscape which looks like this. You'll catch sight perhaps out of the corner of your eye of a small child with long blond hair who runs and evades every attempt to come near her. Sif herself can be found here again in her normal state attempting to catch the girl. The more you are here, the forest makes you see this "child" instead as something of your own hearts desire and sets you to chasing it in vain as well unless you can break free of the impulse.
If done so, the dream simply fades back into the city of Asgard in tact and glorious. Opening doors leads to other dreamspaces since I believe we can venture into other peoples!
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Full details here!
After it's cleared the doorway out of the chamber leads onwards to other dreams :D
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Here's a summary!
The Asleep: Jane Foster
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Re: The Asleep
Around the house, you might see these drawings come to life. You might see the Tooth Fairy as seen on the drawing - a 200lb man with a goatee and a tutu and fairy wings - counting many teeth, all of them bloody. Big Foot, alligators in the tubs, many legends and urban myths come true in this house.
Outside the barn house there is a great field surrounding the old house. But at the backyard, you might notice the field is actually an island, and there is a beach surrounding the field all around. Waves as high as buildings crash into the beach, but there is no flooding. There are no monsters or myths coming to life in the beach, but the ocean is as temperamental as Jesse's coldly controlled temper.
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His is a bit of an M.C. Escher rip off with one room to explore on each story. The higher you get, the less balanced everything is - in every sense of the word - and in every room there is shiny symbolism to take in, some of which even tries to eat you. Rough draft is still being tweaked here, but all of the layout and interactive spots are up and running for anyone who wants to get in on all the messed up stuff Kida never, ever tells anyone ever.
Sephiroth's Nightmare
The books in the library represent Sephiroth's memories. Unlike before, these are actual areas, and some things in the memories can be interacted with. The monsters, for example. Books that represent individual people Sephiroth knows act as portals to those people's Dreamscapes, if they are asleep. The monsters in Sephiroth's memories of missions are nasty, but it gets worse.
The wooden doorway that in reality leads to the basement tunnel of the Mansion has been replaced by the metal doorway of the Nibelheim Reactor. Behind it is Jenova; this is as close to the real deal as it gets, her actual presence in Sephiroth's mind. She can be fought and hurt, but not destroyed for good.
And she has a bodyguard. The less real but still quite capable of hurting you memory of crazy!Sephiroth, who will absolutely fight to protect his Mother.
Optional bosses in Square games are harsh, guys.
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Basically, you're in his Court. And if you're not Toby? Well, you know how at the beginning of the CATS DVD it's got all those eyes staring out from the black during the overture? That's what you get--every shadow has a pair or more of glowing cat eyes staring out at you, and they don't like you.
Toby just gets to be unnerved by the eyes.
The Asleep - Fai and Teito
Fai's is going to look like Celes. A country covered in snow and ice. In the distance is a large castle. You'll have to cross a large wasteland of nothing but snow and a dangerous bridge of ice to get to it. The castle will seem empty, cold and lonely. But there is a hint of danger lurking in the shadows. The ice seems to shift, the shadows will follow you as you explore but there seems to be no life. Until you reach the ballroom..there the floors will be stained with blood as if something horrible has happened in this place. Here is where those shadows seem to grow more sinister. If you step into the ballroom, images of Fai's past will take over. Of his tie with Ashera, of helping the citizens of Celes, and their eventual demise by the hands of the kind.
Teito's dream is just going to be empty. Miles upon miles of snowy fields. There is am emptiness and a feeling of loss and uncertainty seems to fill the air as you walk. Faces of nobility seem to flicker across the large snowflakes as they fall to the ground. Flashes of memories will appear on patches of ice. But overall everything is disjointed and doesn't make much sense.
The Asleep
Romulus Hart: Nature vs. Nurture
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The Asleep: Samwise Gamgee
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Aradia Megido | Homestuck
Unohana//Vincent
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