adstringendummod: (Default)
Adstringéndum Mods ([personal profile] adstringendummod) wrote2012-11-22 02:55 am
Entry tags:

The Curtained Sleep

THE CURTAINED SLEEP
(Like Dreamscape! But renamed...)

It's night (or early morning), you've closed your eyes and gone to sleep. Maybe you were already snugly tucked into bed, or maybe you just meant to give in the the weight of heavy eyelids for a few seconds, it doesn't matter.

You've fallen asleep, it's a new world.

When you wake, everything's as it was. You continue with your day: a walk in the park, an exploration of another part of this world, a conversation with an old friend, a cup of— Wait... That person's no longer around, you've never seen those buildings here before in the city, and this just isn't Adstringendum. Did everything shift again, or have you been returned home? But things aren't the same as when you left them. Wasn't time supposed to stop, and aren't you not supposed to remember Adstringendum when you leave? Why are people you recognize from that other place here? Why is it so hard to remember specifics from yesterday?

Nothing makes sense.

And then you realize you're not awake.

You're dreaming.

Welcome to the Dreamscape.

EVENT OVERVIEW

Angry and confused, Saeclumda Cinis was brought back into being when the cat lost his latest altercation with the orchid and shattered. A conglomeration of many of the gods Teleos had consumed on his rise to power, this newly birthed Animus is mad with hurt pride and the wounds of subjugation that they've nursed for what feels to be an eternity. It's time to take some of their own back from this accursed place. Furious and uncontrolled, Cinis lashes out and tries to engulf everything. Disoriented by the centuries they encompassed and once manipulated, this fledgling Animus has nothing more than a vague desire to destroy the stability of the city.

Ashes to ashes.

Dust to dust.

Still growing and bewildered, Saeclumda has yet to master their powers, but they are strong enough to mess with the already fragile fabric of time, even if they're not fully cognizant of it. Their out of control rampage is what has cast the city into this living death, even managing to pull the other Animus into this world of dreams and wrath and warped truths that floats through the ashes of time. Tangled in each other as they are, the Animus cannot undo time itself, not so quickly at least, and so the citizens of Adstringéndum must save themselves.

Similar to the previous Dreamscape events, every character has their own individual world. Unlike before, they are now trapped in this world— aware of it or not, there's no waking from this internal space. To return to the physical realm, characters must first escape from the dream world.

It's easier said than done.

Like a dream, these worlds have an unnatural reality to them that makes it hard to initially question, and time is even less linear in here than out there. You might be in your own Dreamscape, frozen in a past memory or protecting your deepest, darkest secret, while a later you is traveling through the maze of minds that make up this realm of dreams, helping others (or standing back and watching them flounder). Escaping the unconscious reality of thoughts, fancies and fears takes more than an individual though, and there's an outside limit to how long you have...

Back on the physical side, the city of Adstringendum is full of the comatose bodies of its citizens. Slowly starving, slowly drying out, fallen in heaps over their tables, collapsed mid-step in the middle of their streets.

Around the city, the Great Wall falls.

The Wastes are impatient.

Time and space had long been ruined outside the border of the Safezone, and the presence of Saeclumda Cinis destabilizes everything. The shifting landscape quickens, and creeps forward. Meters of the city are reclaimed by destroyed worlds, by timelines crushed before they had a chance to be born. Its "citizens" are mutations, pathetic amalgamations of a hundred different forms of life. They barely live, and they crawl in, cutting through the helpless bodies in their wake. Out of jealousy, out of despair— they scream.

...But who is left to hear it?

Only those who are still awake.

THE DREAM WORLD

You're not awake. You're dreaming, wandering through the minds of acquaintances and strangers alike. Doors and passages lead to different thoughts and memories, or to another person's mind. Some areas may be barred or concealed, hiding a terrible nightmare or secret that even the owner doesn't know.

The world of dreams... What you see may not be what you know, and what you know may not actually be real. Up may be down, night is now day, and white appears black! The sky could be painted in yellow polka dots, yet everything somehow still seems normal. Because it's your dream, and in your mind, wrong is right. But be careful! In someone else's, right might be wrong.

Or maybe it's the other way around...

No matter, no matter, come right on in! Are you the spider or the fly? Oh, do be careful where you step, wouldn't want you to fall down a rabbit hole now~ You'd end up in an entirely different world, someone else's dream, and its owner might think it rather rude of you to come barreling in like that without so much as a 'by your leave'. Not that you could help it— that door just sucked you in, gobbled you up and spat you back out here! Where in the world is exit? How do you get out of here? Why can't you wake up?

Best to team up in the meantime, you think. After all, there's safety in numbers, and some of these obstacles can't be gotten past alone. Of course, you could always try to go it alone! We wouldn't suggest it.

Might get messy.

You could die~

But who knows... You may wake up. Are you that desperate to get out of here? Are you willing to take the risk? Keep in mind, refunds not accepted! No one likes broken goods, too hard to sell again. Not worth the trouble. Besides, you'll miss the show~

And your chance to look inside the Animus.

ANIMUS GATES

Sometimes, you'll stumble across several strange spaces that don't seem to belong to anyone. They're odder, more surreal and otherworldly than anything you've seen so far. Fish swimming in flames that lick at broken, stained glass while flutes and harpsichords play in the background. Hundreds of voices echo through the air, speaking in different tongues, suffocating and welcoming at the same time. You recognize some, others are completely foreign, unknown despite the knowledge you hold. These are timeless worlds balanced upon hours on minutes on seconds, poised on the brink of the eternal and the transient.

Hark!

The

Animus.

Each individual Animus has their own Dreamscape, but you may only pass through them upon joining a group that meets the requirements. And what odd requirements they are... 'Party of six' is easy enough to understand, but 'look through new eyes'? What about this 'find new faces' directive? One thing is clear though— the Animus' obstacles can't be gotten past by yourself, nor is it possible to reach the exit without going through their doors. Whatever the requirements, working together is the only way to escape, and not always with your usual allies. Some of the challenges need conversational skills, others knowledge, or a mix of strength and frailty, idealism and cynicism— combinations are the only way to escape.

Dare you peek at your gods?

THE FINAL DREAM

After wandering around so much, it’s frustrating to find yourself back in Teleos’ Dreamscape, but at least you’re with others from the city. Only this time, you can’t see Adstringendum from the windows. The view from them is empty space, as if you were standing at the edge of the universe, looking out at nothingness.

Absolute nonexistence. Can your mind handle it?

You don’t have time to worry about the fate of the city though, not when all the ground up glass around you is suddenly whirling in the air, glittering and somehow dangerous. Faster and faster they spin, shimmering sand cutting into your skin, slowly growing duller and duller until it is no longer glass that’s surrounding you...

...but rather stifling ash.

And you can’t help but breathe it in, no matter how you try to protect your nose and mouth. It’s like Pompeii, only without the fire and heat, and you’re suffocating, feeling your throat clogging up as you desperately try to draw in air even while knowing you’ll only take in more of that ash. Over the pounding of blood in your ears, you can hear bodies hitting the floor before you too join them in blissful unconsciousness and sink down into the darkness.

Deeper and deeper you fall...

Down a bottomless pit.

Lower and lower you tumble...

Towards an unfathomable emptiness.

Then you jerk awake, drenched in cold sweat, gasping for breath. It all just seems to be a bad dream, yet though your eyes are open, you still haven’t truly woken up. There’s still one more Dreamscape to get through—that of Saeclumda Cinis.

And not everyone is with you.

Welcome to the Final Dream.

NAVIGATION

Character Dreamscape Plotting 1 || Character Dreamscape Plotting 2 || The Animus Gates || The Final Dream

THE LOGISTICS

1. By necessity, this is a city-wide event, but players who don't want to take part in the Dreamscape aspect can have their characters remain conscious in the city. There's a whole lot of bodies in the city at risk of dying sooner rather than later, and if someone is literally pulled apart and scattered among the Wastes, who knows how they'll ever revive? Someone's got to try to watch over them.
    a) If someone is "killed" or otherwise ejected from the Dreamscape before the end of the event, they would awaken to the Wastes-invaded city around them. Re-entering the Dreamscape would be impossible at this point— there's only taking care of the unconscious, and hoping it all ends soon.
    b) Oh, and trying to fend off the mutated amalgamations.
2. The event will last two weeks. However, since time flows differently between the physical and dream realms, some people might feel that they've been waiting years for their friends to wake up, while others might feel that they were asleep for a matter of hours. Horribly eventful hours, but brief ones. It's up the player's discretion how they want time to treat their characters.

3. Interaction between characters in Dreamscapes will occur in logs as they are all offline and 'in person'. One log will basically equate to one character's Dreamscape (unless otherwise specified). Because this is a very nonlinear event, continuity is thrown even farther out the window than usual. We also encourage muns to branch out their CR as well! This would ICly make sense since memories of 'B' in 'A's Dreamscape would act as a portal for the viewer to go to 'B's Dreamscape. Mods may even come around to logs to encourage log/dream-hopping.

4. Think of your character being inside the Dreamscape as if he or she were in an RPG game. You start in one map/area (Dreamscape) and different portals (memories/doors) on that map take you to even more maps/areas to explore. Along the way, you need to fight monsters/solve puzzles/do quests with a party in order to continue on.
    a) The contents of each Dreamscape are determined by the player. The setting, the dangers, the obstacles, what memories or experiences are available is entirely up to what you want to do with it!
FAQ

You've given us all this information about the event, but when is it, exactly?
January 9th, 2013 - January 23rd, 2013

What is the purpose of this event?
To promote branching of CR, cohesive gameplay through necessity of IC teamwork and interactions with the Animus. In other words, Adstring's been a bit quiet these past couple of months, so it's time to shake things up!

Can I opt out?
Of course! Keep in mind that if you do choose to opt out, your character will not be able to enter the Dreamscapes at any point in time afterwards.

Do character deaths in the Dreamscapes come with a death price?
Nope! Their only penalty is that they wake up in Adstringendum and are unable to access the dream world again.

Will characters remember everything that happened in the dream world?
That is entirely up to you! Your character can remember every single detail and know the event to have happened, think it was all just a really, really lucid dream, or only remember vague details. Think about your own dreams! Some stick with us forever while others just... fade.

When you're in someone's Dreamscape, are they aware of it?
Again, that is up to player discretion. The only obvious case is if the dreamer and the person whose Dreamscape they're in stumble upon each other in that Dreamscape.

Re: FAQ

[personal profile] hand_of_courage 2012-12-14 05:41 am (UTC)(link)
That's fair.

In Link's case, as he is not yet Majora's Mask canon, he does not know how to use the Song of Time to reverse, slow, or speed up time. He only knows how to use it to manipulate objects marked with the symbol found on the door of time (giant blocks! yay!) to move them from one place to another - basically shifting them to a place they had been or will be in the past or future but making it manifest in that state in the present. This could >potentially extend to temporarily restoring broken buildings/large pieces of stone by shifting just them through time to points when they were whole and making that state manifest in the present. (thus potentially restoring a building like a hospital to working order for the duration of the event *if* and only *if* someone else gives Link the idea to do/try it - he's very linear and uncreative when it comes to his 'powers' since they're basically handed to him in canon).

The Sun's Song makes the Sun rise or set - depending on if it's played during the night or day - but in game it's not apparent if time is actually passing with it's being played. It likely is, because it wasn't used in Majora's Mask, so I can more than understand it not being allowed, but it was never explicitly made clear one way or the other in either game.
imperfectionistic: (sprawling on a pin)

Re: FAQ

[personal profile] imperfectionistic 2012-12-14 05:42 am (UTC)(link)
Of course! ♥
genkireaper: (Default)

Re: FAQ

[personal profile] genkireaper 2012-12-14 07:04 am (UTC)(link)
For skill types:

Shizuo is really a normal person. He's just been conditioned to the point that he can do seemingly unnatural things (though this is because he's likely brain damaged/malformed.) Because of what he's been through, and that brain thing, he's strong, durable, and with an incredibly high threshold.

Would he still count under 'normal,' or another category?
imperfectionistic: (Default)

Re: FAQ

[personal profile] imperfectionistic 2012-12-14 07:15 am (UTC)(link)
He's... normal enough, yeah. :x A really really strong one.
genkireaper: (Default)

Re: FAQ

[personal profile] genkireaper 2012-12-14 07:18 am (UTC)(link)
That brain malformation, man. Which is the canon 'reason' for the strength, funnily enough. Strange, strange, superhuman strong man.
imperfectionistic: (no doubt an easy tool)

Re: FAQ

[personal profile] imperfectionistic 2012-12-14 07:27 am (UTC)(link)
Now he can throw vending machines in his dreams too~
snarkypotions: (Default)

Re: FAQ

[personal profile] snarkypotions 2012-12-14 07:37 am (UTC)(link)
/answering here as well for my own reference XD

Since that's the case, they would behave separately (traveling through Dreamscapes without being joined) and could have different Dreamscapes (or share one, up to your discretion).
dammitmother: though the brightest fell (Angels are bright still)

Asleep: Toby

[personal profile] dammitmother 2012-12-14 07:40 am (UTC)(link)
Toby's Dreamscape is a twilit garden, branching gravel paths, strange flowers (though an abundance of roses), and a pale sliver of a moon hanging above--a Cheshire Cat moon, like a smile without a cat. It's the sort of golden twilight fairy stories are made of and--as in all the oldest tales--there are things in here that bite, claw, or smile as they draw the knife, hidden among the roses; lighted piksies, wild and incomprehensible, rose goblins, memories, always the blood-red roses, and more. In the center of the garden is a tower, locked unless you're given permission, and surrounding the garden, a low wall made from the same stone as the tower. Both wall and tower seem to glow dimly, a steady illumination in the half light.
mere_shopkeeper: (Default)

Re: FAQ

[personal profile] mere_shopkeeper 2012-12-14 07:45 am (UTC)(link)
Disclaimer: Animus not responsible for direct, indirect, incidental or consequential damages resulting from stupidly strong grip of said strange, strange, superhuman strong man.

Re: FAQ

[personal profile] kingshizuchan 2012-12-14 07:47 am (UTC)(link)
Pfft. Vending machines. That's so last season.

... Okay, no it's not. That was a lie.

Re: FAQ

[personal profile] kingshizuchan 2012-12-14 07:48 am (UTC)(link)
And that is why people give Shizuo the steel cups and not anything delicate or glass-like.


Because it crumples and doesn't shatter. Easy cleanup.
mere_shopkeeper: (Default)

Re: FAQ

[personal profile] mere_shopkeeper 2012-12-14 07:49 am (UTC)(link)
Hmm... How about this? He can use the moving objects thingamabob skill in his own Dreamscape (perhaps other's too, if muns agree), but not in the Animus'. Their power supersedes his, except for maybe on a very, very local scale?

Like in the Second Nightmare, he could maybe slow down aging for himself by a little bit and really only for himself.
mere_shopkeeper: (Default)

Re: FAQ

[personal profile] mere_shopkeeper 2012-12-14 07:50 am (UTC)(link)
Who knew ice could be so delicate, eh?

Re: FAQ

[personal profile] hand_of_courage 2012-12-14 07:54 am (UTC)(link)
I was actually thinking for Link to do stuff outside the dreamscape since he doesn't sleep much if he can help it (he slept for seven years, he has an aversion to sleeping), the animus are being disrupted by this stuff too, and in general I think he'd be more useful outside of it protecting the bodies of the fallen. But if it's only available in the dreamscape, that's fine. Thank you. :)
toxickiss: (Bent over)

Lily's Dreamscape

[personal profile] toxickiss 2012-12-14 07:56 am (UTC)(link)
So, Lily's dreamscape is going to going to be more like a mansion. Except the walls are indescript darkly-shaped people that are looking down at you.

Judging.

Forever judging.

Which is why the fixtures for wall lamps, pictures and other things are pinned into their crotches and gullets. Also, you won't want to look at the ground, and there's always some sort of strong scent in the air. There will also be another woman that's similar-looking but definitely not Lily wandering around in it.

But then she's going to wake up in a couple of days and watch over all your not!corpses. >:|


You can view the details and mechanics of Lily's dreamscape here!
Edited (Adding dreamscape link) 2012-12-21 00:34 (UTC)

[personal profile] kingshizuchan 2012-12-14 08:57 am (UTC)(link)
Shizuo's dreamscape is a great place to go if you want to see what the streets of Tokyo are like. At least in Ikebukuro.

Because it's a square city-mile looped in all directions. Closer looks will show that it's a series of people in multiples, taking various roles. Some the same person at different ages doing various things that are similar to Shizuo's memories. Occasionally there's also this bright flash and the sound similar to one of those older cameras (always when there's kids around, too...) Watch your step, though! Some streets have falling vending machines, soccer goals, and refrigerators.

Watch who you step into too, or what you say/do. Some triggers lead to this red tide that floods through, ready to take everything with it.

Wait- Why are there knives, bats and chains in the tide?

Luckily the park is safe.
reconciledtwins: (Albedo-That's none of your concern.)

Re: FAQ

[personal profile] reconciledtwins 2012-12-14 08:58 am (UTC)(link)
Two more questions. One: since Rubedo is mentally an adult and sees himself as one, would he appear as an adult in the dreamscape?

And two: would Albedo have the powers that came with the body he had before he merged with Rubedo or would he just have his usual set that he can use in Rubedo's body?
xroyal_bratx: (♕ [ princess ] sad eyes)

Re: The Asleep

[personal profile] xroyal_bratx 2012-12-14 10:47 am (UTC)(link)
Ishtar will be dreaming. Her dream will bring her back to a mesh of Pheliosta, her home and Rezenia, another place along the borderline along the Pheliostan country. At first, it will be like walking in a fairy tale like world, streets filled with cheerful children, singing and dancing and meadows filled with the fragrance of blooming flowers. However, the closer they get to the Pheliostan castle,the more dangerous it would appear to be. Shadows lurking behind the vegetation that surrounds the castle, and glowing eyes of nightly creatures. These creatures will either be zombie like vampires who are mindless and only seek to fulfill their mission, or low level vampires who float around with wings on their back. They're non friendly and they're out to kill for a meal. The castle's charms keeps it out, so once you're inside the Pheliostan castle, you're safe.

However, the castle will be distorted into cellars that contain monsters of every kind trapped behind cages and screaming and clawing for their release. They're not harmless and they do not know human language. Amongst other things, the castle will have plenty of safe zones, but they twist and turn into images of blood and death. It will have a cold and unhappy feeling. In short, this will be a mix up of what Ishtar's last memories in her world was like. The castle of Rezenia and her cousin's death, followed by the vampires that originally haunt the hallways of the Mill Seii castle. Though this will all only take place in the specific location of Pheliosta itself, just mixed into it because of Ishtar's memories.

It's quite a dangerous world so I'd say be prepared to fight off some monsters from her dreams D|
Edited 2013-01-03 08:35 (UTC)
akito: akito / gazelle (Default)

[personal profile] akito 2012-12-14 11:40 am (UTC)(link)
Akito, Agito, and Lind will be asleep and.

Well. Their mind looks like this. Lots of water and cages.

So uh. I guess their dreams/memories would be reflected in the water's surface or something. It would include memories of Kaito beating the ever-loving shit out of them, memories of flying with Kogarasumaru, stealing kisses from Ikki, lots of stuff about Air Trecks, etc. etc.

Lind's memories would be of Gazelle's life and ... involves like. Doing Kaito's hair. Training a lot while preggo. Being with Kaito. Kissing Kaito. Having lots of sex with Kaito. And killing herself to save Kaito.

They'll be waking up early and helping out the unconscious. o7
Edited 2012-12-15 11:34 (UTC)
akito: akito / gazelle (Default)

Re: FAQ

[personal profile] akito 2012-12-14 03:27 pm (UTC)(link)
Since my characters already have a mindscape that can be wandered around in but actually doesn't contain any dreams.... How would that work?

I have put up info here, but idk...

They have their own minds all within one mindscape so

it's

weird.......
dicey: (Default)

Re: FAQ

[personal profile] dicey 2012-12-14 03:31 pm (UTC)(link)
Awesome; thanks again!
snaketrap: (Teach me how to die)

[personal profile] snaketrap 2012-12-14 05:04 pm (UTC)(link)
Loki will be asleep and his mind will be a crossover between three worlds: Jotunheim, Asgard, and Titan.

It's basic landscape will be like what we see of Asgard with the exception that it's fragmented like the place we see in Avengers (which I say is something like Titan). Pieces of it are shattered and spread through a space of nothingness. There's no light save for the stars. To make it worse, it's all frozen. Extremely cold.
timaeus_testified: (And you sing to me.)

[personal profile] timaeus_testified 2012-12-14 05:19 pm (UTC)(link)
Dirk Strider's dreamscape will be a seemingly cold and barren place at first, where subtle effects start to take their toll upon anyone that intrudes within his dreaming mind. It doesn't matter if they are friend or foe, his mind will be hostile to all. This is because it is the outer layer, where the defenses are the thickest and everything is contrasted by the sheer white of the snow and thick blue ice.

If you manage to get through the frozen wasteland, you must fight the gate keepers who inflict their own effects to you and beyond that is a fragmented world where every Dirk you encounter has something to say and portrays a different splinter of his experiences here and back home. To give you a hint of the fragments one will encounter, I'll list them by event and their purpose.

TEN YEARS LATER = Dirk 'Bro' Strider
AGE DOWN = Seven year old Dirk
WE ALL FALL DOWN = The red death plague! dirk
HOME AGAIN = Dirk leading up to the instant he was taken from canon.
ADSTRING YOU SAY? = Adstring Dirk, all that he is and experienced.
AI = Auto-responder
BROBOTICS = Brobot naturally will be an opposing force within the dream, and if you stay too long...

OTHER PLAYERS = these will be people he knows are no longer around. There's not many of these but within his mind they too will be things to overcome or talk down.

TYL!DAVE STRIDER
and the rest I'll keep to myself.
Edited 2012-12-14 17:20 (UTC)
overbiterestart: (pic#4189793)

Jane's Dreamscape.

[personal profile] overbiterestart 2012-12-14 05:31 pm (UTC)(link)
Jane's dreamscape will be made up of the things she has gone through in life. It might seem pretty tame at first? I mean she was raised in a loving home with a loving father, with items being given to her by the company she is heiress to.

If someone else's character decides to perhaps pick up an item? Well. They will see what Jane has gone through her ENTIRE life. It's a lot of subliminal messaging. Specifically "Obey, Submit, and Consume".

I will have a LOT more details on her dreamscape once I get around to imagining it up. But this event will let out a lot of secrets about Jane that she may not be willing to face as soon as she comes out of it.
imagesmaydisturbyou: (Default)

The Asleep

[personal profile] imagesmaydisturbyou 2012-12-14 05:43 pm (UTC)(link)
George will be sleeping, and her dreamscape will look like a highway with various exits branching off the main road. The problem? They want a bit of blood as an entrance fee.

Once you've stuck your hand into the small device at the beginning of the off-ramp and the lights on it have all turned green, you'll find yourself in a place she remembers: her home, in the San Francisco Bay Area. A political convention in the Midwest. A rally in a small town in Oklahoma. A futuristic, sterile, somehow off-putting hospital in Memphis.

You may want to take some of the guns and ammunition that happen to be littering the sides of the highway, because there will be zombies in each of these places.

(OOC: I'll write up a brief summary of each of these places and post it to her journal closer to event time.)

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