adstringendummod: (Mod: Penbee)
Adstringéndum Mods ([personal profile] adstringendummod) wrote2009-12-30 11:50 pm
Entry tags:

Event Calendar January 2010

✗EVENT CALENDAR

✗ 2010 // JANUARY
SUN MON TUES WED THURS FRI SAT

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BLIZZARD ( 1/01 - 1/22 )

What's with all those snowflake icons?!

January ushers in the harshest winter weather on record in Adstringendum in the form of a month-long blizzard/snowstorm. Stay in doors, bundle up, light your fires, and try to keep warm. Beware Baby, it's COLD outside!

(Note: The blizzard doesn't stop for the events during this time. It keeps going...the color on the calendar just doesn't split two ways ^^)

Thou Shalt Not Lie ( 1/05 - 1/07 )
Suggested by [livejournal.com profile] alle_halle

George Washington couldn't tell a lie, and neither can those affected by the event. No half-truths either. You must be truthful, no matter how much it hurts. Try as you may, there's no way to force a lie out...
It's The End of The World As We Know It ( 1/21 - 1/23 )
Suggested by [livejournal.com profile] joyinthefight

It's the end of the world as we know it...or so say the Animus, who are sick and tired of everyone here (or just want to see what happens). On January 20th they announce that the 23rd marks the two-year anniversary of the city of Adstringendum, and everyone is getting sent home on that day. Better start packing...or not!

Bye-bye!

(Note: No one is actually being sent home; as always, it's an event, and the Animus just want to see the panic or emotional responses that might occur)

Flash-Freeze ( 1/24 - 1/30 )
Suggested by [livejournal.com profile] favorthebold

What were you doing on the stroke of midnight on the 23rd/24th? Hope it was something nice, because you'll be doing it compulsively for the next week. Sleeping? Sweet dreams, see you when the event is up. Taking a shower? Better hope the hot water lasts seven days. Singing? Your poor housemates. Saying your goodbyes (thinking you were going home)? You'll be saying goodbye to everyone you meet. Sharing a secret? You'll be sharing a whole lot more. Or maybe you're just unlucky enough to be caught mid-hiccup or sneeze, alas...

weather legend

[Past Months]
2009 | JAN | FEB | MAR | APR | MAY | JUN | JUL | AUG | SEP | OCT | NOV | DEC
2008 | SEP | OCT | NOV | DEC

[identity profile] ladysummonr.livejournal.com 2010-01-02 03:26 am (UTC)(link)
Not sure how well the blizzard's gonna work out. I mean, realistically, the snow would pile up, easily up and over the doors and possibly some of the smaller houses. The water system would freeze, and the snow blocking the characters in means several days worth of light by PCD and candles, if you have them. And, don't quote me on this, but some of the poorer structures that characters live in (which I assume is a good majority) whose insulation isn't top notch due to being in a poor condition, plus the cracks that undoubtedly most of said poorer structures have are going to leak in cold air- espcially at night, when the temperatures tend to tip. No sun for a month means those houses are slowly going to become refrigerators, and it's going to get to very unpleasant temperatures in them, to say the least. The most? Most characters would find themselves dealing with hypothermia. Even if the water and temperatures were somehow taken care of, what about food? Unless given some kind of warning, the residents aren't going to know this is going to last so long. At best, most of them are stocked up for a week or two, if they're not one of those really cautious ones, or one of those who happened to take upon themselves to go to a greenhouse. The snow's going to make it, if not almost, impossible to get to those people who have food. And those plants need sunlight. By the end of the month, I doubt they'd be alive.

On one hand, it would be a great idea to really give the residents a perspective the situation they're in, and how perilous their lives truly are. Besides coming up with ways to solve the problems I mentioned above, you should inform the muns that this is not one of those events that a character's just going to have to sit tight and bear through, but something they're going to have to strain and work together to push through. Maybe a mod or staff assistant's character who will recognize these problems and assign groups of people who had the means of ideally tackling a certain problem- i.e., people with the ability to manipulate fire to light torches for warmth and light, etc.

For a regular group of humans, this would certainly spell disaster, and even for enhanced beings, it's going to be a struggle- and that's if they work together.

For the flash-freeze event, I honestly think this would work much better for a single day, or two at most, mostly because I'm pretty sure doing one week of nothing but a single thing (except sleeping) is pretty much impossible since you'd be (forced to be) ignoring your other needs. Not to mention, boring. Would anyone really want to post their character doing nothing but singing or eating, for examples, for seven days straight? It'd be a great short event, but after a few days, I'd imagine that it'd quickly lose its appeal.

Posting this in hopes of staff working to make remedies? ^^;

[identity profile] kill-joo-ded.livejournal.com 2010-01-02 03:40 am (UTC)(link)
Hm. I think you've got a point with the blizzard. It's something that'll obviously take group effort and proactive solutions.

But with the flash-freeze event, I don't think the mods are saying that's the only thing that person will be doing all week. To do something compulsively is a lot like obsession or addiction, I think. You can try not to do it, but you'll have the urge, you'll feel like you have to do it at certain times or for a certain amount of time. And it'll make life difficult, for sure, but people live out entire lives with obsessive-compulsive disorder, so I think it'll be okay for a week.

[identity profile] brig-gen-maes.livejournal.com 2010-01-02 05:40 am (UTC)(link)
This event is exactly about perspective. The game is entirely survival, and has been from the beginning. In the anniversary month of Adstringendum, we're going back a bit to its roots.

It does require teamwork. It does mean struggle. That's the point.

There are fireplaces in many houses, and there is wood available from many damaged structures. Fire is a very easy-to-make and reliable way of keeping warm. Further, there's layering. People make it through very cold conditions all the time.

Maybe this means someone has to pass on their scarf to someone without a coat. Maybe this means that they have to do group trips to the shops to make sure that no one passes out from the cold. It will require thought and working together and surviving.

Plus you're forgetting that there *are* some special-ability characters with a "Gotta save 'em all" complex. If help is needed, someone can call for it. Even if it means that a group of weaker characters bond together to help too. No one is entirely alone here.

It will be a struggle. That's entirely the point.

---

For flash freeze, it's not 100% doing that same thing over and over. It would be pointless to have an event that stops people from breathing because they were eating. It's a compulsion, it's not just that.

At this time the events aren't being altered.

[identity profile] ladysummonr.livejournal.com 2010-01-02 06:00 am (UTC)(link)
I'm well aware that the teamwork is the point... I'm saying that people aren't going to realize how serious the problem is, and most likely, they're not going to do that sort of thing on their own. It's not their fault and I'm not saying they're not going to do it because they're inable to or lazy or anything, I just think it's going to take a level of plotting I haven't really seen for a specific event, and I think the fact that it's month-long tones down the level of awareness it receives even more. And like I said, even without the problem of cold or water, there's still the issue of going anywhere and food supply. One or two people can only do so much for clearing the path, and lack of food really means that pretty much everyone should get to a greenhouse owner asap, but I really doubt there will be that many people who will take all this into consideration. Really, it's quite a thing to think about when you take more than a passing glance at the calender.

[identity profile] brig-gen-maes.livejournal.com 2010-01-02 06:10 am (UTC)(link)
It will take a few days for awareness to sink in, yes. People will certainly sit around at first going "Oh, it's an event, or just a few days of bad weather."

You haven't seen this type of plotting before because we haven't had an event happen like this before. I believe as it gets longer, it will only make characters more concerned.

I'm not sure why only one or two would be actively thinking about survival in this city. It's snowing nonstop and cold, and everyone eats. Even when it's just a couple-day event, characers react quickly. They don't know what's going to happen.

Yes. We took more than a passing glance at the calendar. The details of this have been in consideration since September.

It is hard. But it is survivable.

Editing to add: I'd forgotten the drought and sandstorm. We've had big weather plot before back in summer. Characters responded, drew together, worked. They all survived.
Edited 2010-01-02 06:17 (UTC)

[identity profile] ladysummonr.livejournal.com 2010-01-02 06:22 am (UTC)(link)
I wasn't saying you weren't taking it into consideration, I'm saying the muns might not.

It is both hard and survivable, but I think just how hard it would be will fly over more than just a few heads. I'm saying this because it flew over mine until I looked at it some more and thought about it.

I just think you're giving the players too much reliability.

[identity profile] brig-gen-maes.livejournal.com 2010-01-02 06:29 am (UTC)(link)
I watched one of my favorite episodes of Star Trek: Voyager again the other night. In it, someone (Harry Kim) not familiar with captaining temporarily wound up as captain of another starship. At first, he had no faith in the people onboard to actually do anything. They became resentful because they weren't trusted.

Then he let up. He gave them a chance. And they weren't perfect. Not everyone survived. But the ship functioned and worked and they pulled together.

Maybe we're expecting too much, that this can be handled well in-game. But I'd rather give the players a chance. Not every player only gave the calendar a passing glance, I'm sure.

This can work. This can develop and strengthen. Let's give everyone the chance to see what they can handle.